TERP has released an alpha version of AR (Augmented Reality) simulation. The technology allows students to conduct simulation cases at home on their living room tables using their smartphones. Our first cases are on ship handling. We believe it will be a game-changer making abooks even more differentiated from the competition.
AR simulation is not a part of the post-chasm MVP TERP releases in August but a taste of new technologies the company will include in Abooks 2.0, which is the name we use for the new generation of abooks. Still, we aim to have a beta version ready by the start of the new school year.
The AR simulation will be included in abooks along with other learning resources. The pilot textbook to have AR simulation is about ship handling and maneuvering. In the first exercises, the students will learn how deadweight, draught, trim, as well as speed effects turning circles and stopping distance. Going forward, we will add cases where students will experience the impact of wind and current. These are the two first stages in developing a portfolio of simulation cases for maritime education to support the current strategy of market penetration within maritime education. Later we will develop AR resources for the healthcare segment.
We believe abooks containing simulation cases will become an effective supplement to full-scale simulations. These new learning resources will enable students to prepare for participation in a full-scale simulation. The students can use the abooks simulations to internalize the desired knowledge.
AR simulation is also a technology that makes it possible to maintain simulation training during the corona pandemic, where in-person teaching is restricted. Only a tiny fraction of the population in our focus market in Southeast Asia is vaccinated, meaning restrictions due to the corona pandemic will last for a while longer.